Howdy folks,
I went to the doctor today and my wrist did not look good. The doctor put me in a cast for two more weeks. So it looks like March 8 will be the earliest date when Endstone can resume.
I’m going to go through physical therapy once the cast is off. I don’t think my [...]
Archive for ‘Uncategorized’
Howdy folks. Endstone is still on track to resume on February 23. While my arm is in a cast, I’ve decided to post some of the art work I’ve completed outside of Endstone as vote incentives for Topwebcomics. So if you get a moment, cast a vote and check out my stuff. Updates are daily, [...]
I just wanted to report that I’ll be forced to take a hiatus until February 23 (hopefully). The reason is because a couple of weeks ago I broke my arm playing ultimate frisbee.
The last few posts were extra pages I had already completed before my accident. I get my cast off in three [...]
Many of the Endstone characters are based on actual people. Sometimes it’s personality, sometimes it’s a look, but I use my friends as sort of “springboards” when I designed some of the Endstone characters.
As a matter of fact, Herrik the Snake is loosely based both in look and personality of a long time friend of [...]
Howdy folks!
Just giving you a heads up that I created a Cast page for Endstone. The link is in the menu bar near the top of the page. So far, I only have blurbs for Kyri Thunderhead and the Montaignes — Jon, Cole, and Pablo. Entries for the other characters will follow when I get [...]
I was interviewed by Brian Allen of the excellent webcomic “The Ends.”
If you get some time, check out the interview over at the Drunk Duck forums.
Here’s an excerpt:
I was very surprised to learn that you were inking digitally, because your brush work has so much variation and life to it. What advice do you have [...]
When I first started working on Endstone two years ago, I had wanted to do the art in a Bruce Timm/ Jack Kirby animation style. I’m a huge fan of the animated Justice League series, and I thought that using a simpler style (like in animation) would speed up the production process. And [...]

